Isiqulatho
● Intshayelelo
● Isishwankathelo semarike
● Iindidi ezahlukeneyo kunye neempawu zazo
● Izinto ekufuneka uziqwalasele xa ukhetha iimveliso
● Umqukumbelo
intshayelelo
Inkqubela phambili ekhawulezileyo kwi-Virtual Reality (VR), i-Augmented Reality (AR), kunye neMixed Reality (MR) iguqula imbonakalo ye-elektroniki yabathengi. Ezi teknoloji zibonelela ngamava okuntywila kunye nokusebenzisana, ukuguqula amashishini ahlukeneyo afana nemidlalo, ukhathalelo lwempilo, imfundo kunye nokuvelisa. Eli nqaku liphonononga amandla emarike yeVR, AR, kunye noMR, iqaqambisa isikali sangoku semarike, ukukhula okuqikelelweyo, kunye neendlela eziphambili. Ukongezelela, uhlalutyo olunzulu lweempawu ezihlukeneyo zeteknoloji nganye zinikezelwa. Okokugqibela, iingqwalasela ezibalulekileyo zokukhetha iVR, i-AR, kunye neemveliso ze-MR zixoxiwe ukunceda amashishini enze izigqibo ezinolwazi.
ubenemboniselo Market

Izinga lemarike kunye nokukhula
Imakethi yehlabathi ye-AR/VR/MR yaxatyiswa kwii-USD ezingama-26 eebhiliyoni ngo-2019 kwaye kuqikelelwa ukuba iya kufikelela kwiidola ezingama-242 eebhiliyoni ngo-2031, ngesantya sokukhula sonyaka esihlanganisiweyo (CAGR) se-36% ukusuka ngo-2024 ukuya ku-2031. Icandelo lesoftware, elibalelwa kwi-50% yesabelo semarike ngo-2021, nalo likhula ngokukhawuleza ngenxa yokwanda kwendlela yokudalwa komxholo weVR kunye nemidlalo ye-AR.
Iimbono zengingqi
Ukwahlulahlulwa kwemarike kubonisa ukusetyenziswa okwahlukeneyo kushishino oluthe nkqo. Ishishini lokudlala linesabelo esibalulekileyo kwi-20%, iphenjelelwa kukwanda kokuthandwa kwemidlalo ye-AR. Amanye amacandelo aphambili abandakanya ezempilo, imfundo, ukuvelisa, ukuthengisa, i-aerospace kunye nokhuselo. Ngokwejografi, uMntla Melika ukhokela ngaphezulu kwe-35% yesabelo semarike yehlabathi, kubalelwa kubukho beenkampani ezinkulu zetekhnoloji kunye namazinga aphezulu okwamkelwa. IYurophu ilandela njengeyesibini ngobukhulu imakethi, ngelixa i-Asia-Pacific kulindeleke ukuba ikhule ngokukhawuleza ngenxa yokukhula kwemizi-mveliso yeemoto, yokuvelisa kunye nemidlalo.
Iindlela eziphambili
Iindlela eziphambili eziqhuba imarike ziquka ukusetyenziswa okuxhaphakileyo kwee-smartphones kunye nokuqhubela phambili kwetekhnoloji, evumela abasebenzisi ukuba babe namava okuntywila kwedijithali. Ukongeza, ukwamkelwa kwetekhnoloji ye-AR/VR/MR kuyanda kuwo onke amacandelo ahlukeneyo kwizicelo ezinjengoqeqesho, uncedo olukude, kunye namava omthengi aphuculweyo. Ukudityaniswa kweendlela ze-AR/VR kunye ne-IoT zongeza ngakumbi ukudityaniswa kobu buchwepheshe kwimisebenzi yemihla ngemihla yeshishini, iphucula imveliso kunye nokuyila.
Iintlobo ezahlukeneyo kunye neempawu zazo

Inyaniso eyiyo (VR)
I-Virtual Reality (VR) idala i-immersive digital environments usebenzisa ii-headsets eziphambili kunye ne-sensor ezidibeneyo kunye neziboniso. Ithekhnoloji ibandakanya iimpawu ezifana ne-6DoF (iidigri ezintandathu zenkululeko) zokulandelela, ezivumela abasebenzisi ukuba bahambe ngokukhululekileyo kwaye basebenzisane nendawo ebonakalayo. Ii-headsets ze-VR zanamhlanje, ezifana ne-Meta Quest 2 kunye ne-PlayStation VR, zisebenzisa i-OLED enesisombululo esiphezulu okanye izikrini ze-LCD ezinamazinga okuhlaziya ukuya kuthi ga kwi-120Hz kwizinto ezibonakalayo ezigudileyo. I-hardware ihlala ibandakanya umkhondo wangaphakathi-ngaphandle usebenzisa iikhamera ezakhelwe ngaphakathi ukujonga ukunyakaza komsebenzisi ngaphandle kweenzwa zangaphandle. Ukusetyenziswa kwe-VR kuyo yonke imidlalo enezihloko ezifana ne-BeatSaber kunye ne-Half-Life: i-Alyx, ukulinganisa koqeqesho olubonelela ngokuziqhelanisa ngezandla kwindawo elawulwayo, kunye nezixhobo zemfundo ezinikezela ngamava okufunda asebenzisanayo.
Inyani eyandisiweyo (AR)
I-Augmented Reality (AR) igubungela umxholo wedijithali kwihlabathi lokwenyani, izixhobo ezixhasayo njengee-smartphones, iitafile kunye neeglasi ze-AR. Itekhnoloji ye-AR isebenzisa iikhamera, i-accelerometers, kunye ne-gyroscopes ukulandelela indawo yomsebenzisi kunye nesikhundla. Iinkqubo eziphezulu ze-AR zisebenzisa i-SLAM (iNdawo yokuHlala ngaxeshanye kunye neMaphu) ukuqonda ubudlelwane besithuba kunye nokudala ukunqwabelana okuchanekileyo. Usetyenziso lwe-AR lubalasele kwi-e-commerce, evumela abasebenzisi ukuba babone iimveliso kwindawo yabo, nakwintengiso, apho iintengiso ezisebenzisanayo zibandakanya abathengi. Amaqonga e-AR aqaphelekayo abandakanya i-ARKit ye-Apple kunye ne-ARCore kaGoogle, evumela abaphuhlisi ukuba benze amava e-AR atyebileyo. Imizekelo ibandakanya i-IKEA Studio yokubonwa koyilo lwangaphakathi kunye ne-Snap AR kwizihluzi zemidiya yoluntu.
Inyani edibeneyo (MR)
I-Mixed Reality (MR) idibanisa ihlabathi elibonakalayo kunye nehlabathi, eyenza intsebenziswano yexesha langempela phakathi kokubini. Izixhobo ze-MR, ezinje ngeMicrosoft HoloLens 2, zisebenzisa indibaniselwano yemephu yendawo, izinzwa eziphambili, kunye ne-AI ukumisa izinto ezibonakalayo kwindawo yokwenyani. I-HoloLens 2 ineelensi zeholographic ezinendawo yokujonga idigri ezingama-52, isandi sendawo, kunye netekhnoloji yokujonga iliso ukuphucula amava omsebenzisi. I-MR isetyenziswa kuqeqesho lwasemkhosini ukulinganisa iimeko ezinokwenyani, kuyilo lwemveliso ukuxhaphaza iiprototypes ezibonakalayo kwindawo ebonakalayo, kunye noqeqesho lwezonyango ukujonga kunye nokusebenzisana neemodeli ze-anatomical ze-3D. Itekhnoloji ye-MR ihlala ibandakanya ukuqondwa komzimba, imiyalelo yelizwi, kunye nobuchule bentsebenziswano bexesha lokwenyani ukuququzelela imisebenzi enzima kunye noqeqesho loqeqesho.
Izinto ekufuneka ziqwalaselwe xa ukhetha iimveliso

Ukusetyenziswa ngokulula kunye nokudibanisa
Izisombululo ezisebenziseka lula zibalulekile kukwamkelwa okusebenzayo kunye nokudityaniswa kokuhamba komsebenzi osele ukhona. Iimveliso ezifana neTeamwork AR, enokuthi isetyenziswe ngokukhawuleza nguye nabani na oqhelene nee-smartphones, ngumzekelo woku lula wokusebenzisa. Ukuhambelana neenkqubo ezikhoyo ngomnye umba obalulekileyo. Izisombululo kufuneka zixhase ukusetyenziswa kwakhona komxholo, njengokungenisa imiboniso yePowerPoint okanye imifanekiso ye-Adobe, ukunciphisa ixabiso elipheleleyo lobunini kunye nokunciphisa imiqobo yobugcisa. Ukuqinisekisa ukuba imveliso ye-AR okanye ye-VR inokudibanisa ngokungenamthungo kunye nezinye izixhobo zesoftware, ezifana neenkqubo zolawulo lwenkonzo ye-IT, ibalulekile ekuphuculeni imisebenzi kunye nokwandisa ukusebenza kakuhle.
Iimpawu zokusebenzisana
Iimpawu zentsebenziswano ezisebenzayo zongeza usetyenziso lwe-AR, VR, kunye neemveliso ze-MR kwiisetingi zeshishini. Inkxaso yabasebenzisi abaninzi kunye namagumbi evidiyo eqela avumela amaqela ukuba asebenze kunye ngexesha lokwenyani, nokuba bakweyiphi na indawo. Itekhnoloji yamawele eDijithali iluncedo ngakumbi kuqeqesho kunye nobuchule, ivumela abasebenzisi ukusebenzisana neenguqulelo ezibonakalayo zezixhobo kunye neenkqubo. Le teknoloji ayiphuculi kuphela iziphumo zoqeqesho ngokudala iimeko ezinokwenyani kodwa inciphisa imfuno yezixhobo eziphathekayo, ngaloo ndlela inciphisa iindleko kunye nokuphucula ukhuseleko.
Amanyathelo okhuseleko
Ukuqinisekisa amanyathelo okhuseleko olomeleleyo lubalulekile xa ukhetha i-VR, i-AR, kunye neemveliso ze-MR. Ukhuseleko lweNqanaba lezoThutho (TLS) lubalulekile kunxibelelwano olukhuselekileyo, lubonelela ngoguqulelo oluntsonkothileyo olusuka ekupheleni ukuya esiphelweni nge-intanethi ukuze kukhuselwe iinkcukacha ezinobuzaza ezifana namagama ayimfihlo kunye neenkcukacha zemali. Ukuthotyelwa kwemigangatho yamazwe ngamazwe efana ne-ISO 27001 nayo ibalulekile, njengoko iqinisekisa ukuba isisombululo sihlangabezana neemfuno ezingqongqo zokhuseleko lolwazi. Ukongeza, kubalulekile ukukhetha iimveliso ezivala iiprothokholi zokhuseleko ngokuzenzekelayo kwaye unikeze ukhetho lokuphepha ukugcina urekhodo, ukuqinisekisa ubumfihlo bedatha kunye nokunciphisa umngcipheko wokhuseleko.
Iindleko kunye ne-ROI
Ukuvavanya iindleko kunye nembuyekezo enokwenzeka kutyalo-mali (ROI) kubalulekile xa ukhetha i-AR, VR, kunye neemveliso ze-MR. Iimodeli ezahlukeneyo zamaxabiso ziyafumaneka, kubandakanywa isitulo ngasinye, ngeyure nganye yophuhliso, kunye nokhetho olusekwe kubhaliso. Umzekelo, iimodeli ezisekwe kubhaliso zibonelela ngeendleko ezingaguqukiyo kwaye zilungele imibutho ecwangcisa ukulinganisa ukusebenzisa kwabo obu buchwepheshe. Ukuvavanya ugcino lweendleko ezinokubakho kunye nokunyuka kwengeniso kubalulekile ukuthethelela utyalo-mali. Umzekelo, ukunciphisa iindleko zokuhamba, ukukhawulezisa ukucombulula iingxaki, kunye nokuphucula ukusebenza kakuhle koqeqesho kunokuphucula kakhulu i-ROI yezisombululo zetekhnoloji yokuntywila.
isiphelo

Ukwandiswa okukhawulezayo kweVR, AR, kunye neemarike ze-MR kugxininisa amandla abo okuguqula kuwo onke amashishini ahlukeneyo. Ukuqonda umahluko phakathi kobu buchwepheshe-imimandla yokuntywila ye-VR, ulwaleka lwedijithali lwe-AR kwihlabathi lokwenyani, kunye nokudityaniswa kuka-MR kwezinto ezibonakalayo kunye nezinto ezibonakalayo-kubalulekile ekuzuzeni izibonelelo zabo ezizodwa. Xa ukhetha iimveliso, kubalulekile ukuqwalasela amanyathelo okhuseleko olomeleleyo, ujongano olusebenziseka lula, amandla okudibanisa angenamthungo, iimpawu zentsebenziswano ezisebenzayo, kunye nokusebenza kakuhle kweendleko zokwandisa imbuyekezo kutyalo-mali. Ezi zinto ziya kuqinisekisa ukuba amashishini anokwamkela ngokufanelekileyo kwaye asebenzise obu buchwepheshe buphambili.